![]() ![]() Encounters with NPC gangs can be extremelly lethal.įighting is an option that is taken to ensure the primary goal: survival. Zombies operate efficiently and the player learn they must be feared. No run is a given, PCs'lifes are put on the line. ![]() In a zombie game, zombies are instrumental in installing that pressure. Survival comes with survival pressure, a pressure that forces to choose between surviving and dying. Decisions are taken in order to achieve the goal of surviving. That games in which the decision making process is dominated by the will to survive. It is about comparing what can be compared.īoth are supposed to be survival games. Samewise, you cant expect the wealth of items and tracking of items in a tabletop game as you can get in a video game. For example, it is useless to expect from a video game the depth and wealth in story you can get in a tabletop game campaign as the story is written as the human players play the game. Players known as the investors will tell that I've already recouped more than the basic investment of $25 demo price (less than one dollar per ingame days but this is another story.ĭead State is on purpose an old school type of game so it gives an opportunity to compare two different types of game: video games and tabletop games.Įach of them has their strong point. ![]() So, in order to better understand what was going on, I decided to play thoroughly the Dead State demo, giving it three full walkthroughs(3 by seven ingame days). That explains why I found Dead State to be so weak. It had another explanation that was obvious: I have a reference point to compare Dead State with.įor now one year and half, with a group composed with 3-4 core players plus 4-5 occasional players, I have been participating to a tabletop game campaign whose gameplay and settings are very close to Dead State. Being two months without playing a video game could not explain how bad I found the demo of this game. ![]()
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